The bounded world model
A declared, typed set of objects every agent can see and act on. Memory is history. The world model is the present — parser-enforced, replayable, scoped per agent, refusing anything the agent cannot name.
- Sessions, jobs, runs, tools, channels, configs, skills.
- Relationships, lineage, and provenance, all typed and queryable.
- Read-only snapshots for inspection; scoped writes for mutations.
